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RTGI-Unity
RTGI-Unity PublicHybrid real-time global illumination inspired by Assassin's Creed Shadows, featuring RTGI + SSGI + RTAO + DDGI fallback. | 参考刺客信条:影,光追驱动的混合方案全局光照(RTGI + SSGI + RTAO + DDGI fallback)。
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DDGI-Unity
DDGI-Unity PublicProbe-based real-time diffuse global illumination in Unity URP, based on RTXGI SDK. | 基于RTXGI SDK,Unity URP的Probe-Based实时漫反射全局光照。
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NeuralIrradianceCache_NIC
NeuralIrradianceCache_NIC PublicNeural Irradiance Cache for real-time GI in Unity URP, with Hash/Frequency/Tri-plane encoding comparison. | 基于神经辐照度缓存的实时全局光照系统(Hash/Frequency/Tri-plane编码对比实验)。
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VirtualShadowMap_VSM
VirtualShadowMap_VSM PublicVirtual Shadow Map system in Unity Built-in Render Pipeline. | 基于Unity Built-in Render Pipeline的虚拟阴影贴图系统。
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FluidSimulation
FluidSimulation PublicReal-time 2D fluid simulation based on Smoothed Particle Hydrodynamics (SPH). | 基于光滑粒子流体动力学(SPH)的二维流体实时模拟。
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ClusterLighting
ClusterLighting PublicEfficient rendering solution for massive point lights using cluster-based lighting. | 大量Point Light的高效渲染方案(Cluster-Based Lighting)。
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